

A popular and long-standing pen-and-paper roleplaying game in its own right, Dungeons & Dragons also has an extensive pedigree on the computer. What rules will you be using for Neverwinter Nights? Neverwinter Nights will be using the new 3rd Edition Dungeons & Dragons ruleset developed by Wizards of the Coast. 1.03 - Roleplaying games are very rules-based. Current testing suggests that you will be able to zoom out until your character is 1/15th as tall as the screen, and zoom in until your character is 1/3rd as tall as the screen. Now, however, you have the added ability to rotate the camera around your character and zoom in and out. The game is presented to the player from a 3rd person, ¾-down, isometric view, similar to that used in the Baldur's Gate series.

1.02 - Is the game in 2D or 3D? What is the game's viewing perspective? Neverwinter Nights is a 3D game that takes advantage of the latest in graphics and rendering technology. Neverwinter Nights raises the bar even higher, with the official campaign drawing its players into an epic and unforgettable tale of faith, war, and betrayal along the windswept Sea of Swords. Throughout their history of hit titles, BioWare has become well-known for their eye for detail and their commitment to rich and evocative storytelling in their games.

Using Notepad or another text editor, open the 'icewind.ini' file in your game directory (default: C:\Program Files\Black Isle\Icewind Dale) and locate the line that says "".Hér er copy af ÖLLU official FAQ-inu af 1.01 What is Neverwinter Nights? Neverwinter Nights is a new Dungeons & Dragons (D&D) roleplaying game from BioWare, developers of the wacky 3D action title, MDK2, and the wildly popular Baldur's Gate roleplaying series. The Robe of the Watcher now gives the 10% magic resistance bonus. Fixed a problem with a potion that gave permanent magic resistance removing it's permanent effect after reloading a game. Fixed a display bug with derived THAC0 when the Prayer spell was active. Fixed a weapon problem on Fire Elementals. Removed dependency on Winsock 2 (should help for Windows 95 users). Fixed a problem with salamanders not always displaying their aura effects. Adjustments made to the end game for some people who would not get the ending movies after the final conflict. Fixed a message displayed when a PC has a full inventory and an NPC tries to give the PC an item.

Fixed potential saving problem with "Auto-Pause on Trap Detection" feature. Fixed a potential crash on dial-up and serial games when viewing some transitional movies. Fixed a potential problem with hit points becoming negative with characters having very high Constitution scores. The following details the list of fixes made and included in this version. This patch upgrades Icewind Dale to version 1.06.
